opera

The design choices to encourage and avoid when telling a story in VR

The design choices to encourage and avoid when telling a story in VR

Creating an animated visual landscape when developing the virtual reality opera Current, Rising was difficult. The more we tried to make it ‘feel real’, the less real it actually felt. Why?

Some design ideas enhanced and others ruined the feeling of being immersed another world. In this post I share the good ones – and the ones to avoid like the plague.

Current, Rising – with the team behind the world's first opera in hyper-reality

Current, Rising – with the team behind the world's first opera in hyper-reality

How do you direct, design and compose an original virtual reality opera in a collaborative way – and in lockdown?

I sat down with director Netia Jones, designer Jo Scotcher and composer Sam Fernando to talk about the making of Current, Rising, and what we had to think differently about.

How we wrote an opera in lockdown via remote creative development

How we wrote an opera in lockdown via remote creative development

When the pandemic hit, the only opera project the Royal Opera House could continue working on was an unlikely, experimental collaboration between ROH’s Audience Labs and a VR studio.

But how do you begin to shape a new original opera in hyper-reality on Zoom? As the producer, I had to re-think the creative development process – here’s how to do it.